How to play
Crittermino is a Fillomino puzzle. The givens are the cells that already have an animal. They cannot be changed. Everything else is yours to place, and the solution is unique.
Fill the whole grid
Every cell becomes part of an animal home. Empty cells are still waiting for a critter.
Match the size
Mouse homes are 2 cells, Cat 3, Dog 4, Panda 5, and Lion 6. The home can bend, but it must be connected edge to edge.
Same sizes stay apart
Two homes of the same size cannot share a wall. Touching at a corner is fine. If you join them, the home gets too big and shakes.
The neighbors
Mouse
2 cells
Cat
3 cells
Dog
4 cells
Panda
5 cells
Lion
6 cells
Two shapes to compare
A mouse home is exactly two cells. The pink rings mark a shape the rules reject.
Try a tiny one
Mouse is selected. Tap the empty cell beside the other mouse.
When you want a longer walk through the logic, read how to solve Fillomino. One shared board is waiting on the daily challenge.